Post by D.Master on Aug 5, 2006 14:25:26 GMT -5
The only classes learnt in these lands are necromancy, conjuration, illusion and transmutation. You gain a level every so now and often, I or another admin/mod will tell you when. You may start with only three spells, told to you on your application, however, you can buy, or learn from an older wizard, new spells.
Spell List
0-LEVEL
Abjuration;
Resistance: Minor magical shield created.
Conjuration;
Acid Splash: Squirts acid from hands at foe.
Illusion;
Ghost Sound: Figment sounds.
Necromancy;
Disrupt Undead: Deals minor damage to the undead
Transmutation;
Mage Hand: Telekinesis, five pound weight limit
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
1ST-LEVEL
Abjuration;
Alarm: Wards an area for 2 hours.
Endure Elements: Exist comfortably in hot or cold environments.
Hold Portal: Holds door shut.
Protection from Chaos/Evil/Good/Law: Repels minor spells from any of these alignments.
Shield: Blocks magic missiles.
Conjuration;
Grease: Makes one object slippery.
Mage Armor: Creates temporary armour.
Mount: Summons riding horse for 2 hours.
Obscuring Mist: Fog surrounds you.
Summon Monster I: Calls extraplanar creature to fight for you. ((See summon monster list))
Unseen Servant: Invisible force obeys your commands.
Illusion;
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self: Changes your appearance a little.
Magic Aura: Alters object’s magic aura.
Silent Image: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min.
Necromancy;
Cause Fear: One weak, non magical creature becomes afraid of you.
Chill Touch: Causes foe fear on contact.
Ray of Enfeeblement: A thin jet of red magic weakens opponents temporairly.
Transmutation;
Animate Rope: Makes a rope move at your command.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by a small amount.
Feather Fall: Objects or creatures fall slowly.
Jump: Subject can jump higher and further then normal.
Magic Weapon: Weapon is able to penetrate magical sheilds.
Reduce Person: Humanoid creature halves in size.
[More spells will appear when I have more spellcasters]
Spell List
0-LEVEL
Abjuration;
Resistance: Minor magical shield created.
Conjuration;
Acid Splash: Squirts acid from hands at foe.
Illusion;
Ghost Sound: Figment sounds.
Necromancy;
Disrupt Undead: Deals minor damage to the undead
Transmutation;
Mage Hand: Telekinesis, five pound weight limit
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
1ST-LEVEL
Abjuration;
Alarm: Wards an area for 2 hours.
Endure Elements: Exist comfortably in hot or cold environments.
Hold Portal: Holds door shut.
Protection from Chaos/Evil/Good/Law: Repels minor spells from any of these alignments.
Shield: Blocks magic missiles.
Conjuration;
Grease: Makes one object slippery.
Mage Armor: Creates temporary armour.
Mount: Summons riding horse for 2 hours.
Obscuring Mist: Fog surrounds you.
Summon Monster I: Calls extraplanar creature to fight for you. ((See summon monster list))
Unseen Servant: Invisible force obeys your commands.
Illusion;
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self: Changes your appearance a little.
Magic Aura: Alters object’s magic aura.
Silent Image: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min.
Necromancy;
Cause Fear: One weak, non magical creature becomes afraid of you.
Chill Touch: Causes foe fear on contact.
Ray of Enfeeblement: A thin jet of red magic weakens opponents temporairly.
Transmutation;
Animate Rope: Makes a rope move at your command.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by a small amount.
Feather Fall: Objects or creatures fall slowly.
Jump: Subject can jump higher and further then normal.
Magic Weapon: Weapon is able to penetrate magical sheilds.
Reduce Person: Humanoid creature halves in size.
[More spells will appear when I have more spellcasters]