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Post by D.Master on Aug 5, 2006 14:49:21 GMT -5
Clerics start with all level 0 spells, but have to learn all level 1 spells through scrolls, apart from healing spells which they get anyway.
Cleric spells 0-LEVEL Create Water: Creates 2 gallons/level of pure water. Cure Minor Wounds: Heals minor wounds. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Inflict Minor Wounds: Inflicts an opponent with minor wounds. Light: Object shines like a torch. Mending: Makes minor repairs on an object.
1ST-LEVEL Bless: Allies loose fear created by other spells. Bless Water: Makes holy water from normal water, used agaisnt the undead. Cause Fear: One weak creature is given fear. Command: One subject obeys the users commands for ten minutes. Comprehend Languages: You understand all spoken and written languages. Cure Light Wounds: Cures light wounds Curse Water: Makes unholy water. Deathwatch: Reveals how near death a subject is. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Detect Undead: Reveals undead within 60 ft. Endure Elements: Exist comfortably in hot or cold environments. Entropic Shield: Ranged attacks against you have 20% miss chance. Inflict Light Wounds: Inflicts light wounds on opponent Obscuring Mist: Fog surrounds you. Sanctuary: Opponents can’t attack you, and you can’t attack. Summon Monster I: Calls extraplanar creature to fight for you.
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