Post by D.Master on Aug 5, 2006 17:06:28 GMT -5
Worg
Environment: Plains and forests
Organization: Solitary, pair, or pack (6–11)
Alignment: Usually neutral evil
A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds.
More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin.
COMBAT
Mated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it.
Ability
Trip: A worg that hits with a bite attack can attempt to trip the opponent.
Blink dog
Environment: Plains
Organization: Solitary, pair, or pack (7–16)
Alignment: Usually lawful good
The blink dog is an intelligent canine that has a limited teleportation ability.
Blink dogs have their own language, a mixture of barks, yaps, whines, and growls that can transmit complex information.
COMBAT
Blink dogs hunt in packs, teleporting in a seemingly random fashion until they surround their prey, allowing some of them to take advantage of flanking.
Ability
Blink: A blink dog can use blink, to vanish in thin air and appear in another place, teleporting somewhere within sight.
Winter wolf
Environment: Forests and Mountains.
Organization: Solitary, pair, or pack (3–5)
Alignment: Usually neutral evil
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.
Winter wolves can speak Giant and Common.
COMBAT
Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.
Breath Weapon: 15-foot cone of cold, can sometimes freeze objects or creatures.
Freezing Bite: A winter wolves bite can have frostbite-like effects.
Trip: A winter wolf that hits with a bite attack can attempt to trip the opponent.
Skills: Winter wolves are excellent trackers.
Unicorn
Environment: Forests, Mountains and Plains.
Organization: Solitary, or in herds ((4-10))
Alignment: Always Lawful.
A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.
A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.
Unicorns speak Sylvan and Common.
COMBAT
Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is has magical properties and can pierce through magic armour, though its power fades if removed from the unicorn.
Abilities
Magic Circle against Evil: An orb like shield that repels spells from evil. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will. Once per day a unicorn can teleport to move anywhere within its territory. It cannot teleport beyond the territoy boundaries.
A unicorn can cure light wounds three times per day and cure moderate wounds once per day by touching a wounded creature with its horn. Once per day it can neutralize poisonwith a touch of its horn.
Wild Empathy: Unicorns have an empathy with animals and plants.
Skills: Very fast and have good survival skills.
Dark unicorns are similar but have protection from good, and are generally black in color. Dark unicorns are rarer and are always chaotic.
Hippogriff
Environment: Mountains.
Organization: Solitary or pair
Alignment: Always neutral
Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.
COMBAT
Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.
TRAINING A HIPPOGRIFF
A hippogriff requires training before it can bear a rider in combat. Training a hippogriff requires six weeks of work. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she has practiced at it well.
Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
Pegasus
Environment: Forests or mountains
Organization: Solitary, pair, or herd (6–10)
Alignment: Usually chaotic good
The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures, not easily tamed.
A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet.
Pegasi cannot speak, but they understand Common.
Ability
At will - detect good and detect evil within a 60-foot radius.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.