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Post by D.Master on Aug 5, 2006 11:16:18 GMT -5
Dragon turtle
Environment: Sea. Organization: Solitary Alignment: Neutral
Its rough, deep green shell is much the same color as the deep water the monster favors, and the silver highlights that line the shell resemble light dancing on open water. The turtle’s legs, tail, and head are a lighter green, flecked with golden highlights. An adult dragon turtle can measure from 20 to 30 feet from snout to tail, with a shell from 15 to 25 feet in diameter, and can weigh 8,000 to 32,000 pounds.
Dragon turtles speak Aquan, Draconic, and Common.
COMBAT Dragon turtles are fierce fighters and generally attack any creature that threatens their territory or looks like a potential meal.
Abilities Breath Weapon: Cloud of superheated steam 50 ft long.
Capsize: A submerged dragon turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.
Skills: One of the best swimmers in the sea.
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Post by D.Master on Aug 5, 2006 11:19:41 GMT -5
Dragonne
Environment: Deserts and plains Organization: Solitary, pair, or pride (5–10) Alignment: Neutral A dragonne possesses huge claws and fangs, and large eyes, usually the color of its scales. A dragonne is about 12 feet long and weighs about 700 pounds.
Dragonnes speak Draconic.
COMBAT A dragonne’s wings are useful only for short flights, carrying the creature for 10 to 30 minutes at a time. Nevertheless, it uses its wings effectively in battle. If opponents attempt to charge or encircle it, the dragonne simply takes to the air and finds a more defensible position.
Abilities Pounce: If a dragonne charges, it can pounce, leaping much longer then usual.
Roar: A dragonne can loose a devastating roar to scare away other creatures and unsettles non-magical animals.
Skills: Dragonnes are good listeners and can pick up languages quickly.
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Post by D.Master on Aug 5, 2006 11:40:45 GMT -5
Wyvern
Environment: Just about everywhere. Common on coastline and plains. Organization: Solitary or pair Prefered treasure: Amethyst Alignment: Neutral A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.
A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton.
Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.
COMBAT Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death.
A wyvern can slash with its talons only when making a flyby attack.
Ability Poison: Wyverns have a posionous tail tip, like a scorpian.
Skills: Wyverns have great eyesight.
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Post by D.Master on Aug 5, 2006 11:59:08 GMT -5
Pseudodragon
Environment: Forests. Organization: Solitary or in a flock ((3-10)) Prefered treasure: Coins of any sort Alignment: Neutral good A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.
A pseudodragon can communicate telepathically and can also vocalize animal noises.
COMBAT A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.
Abilities Poison: Pseudodragons have a poisonous tail.
Blindsense: A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues).
Telepathy: Pseudodragons can communicate telepathically with those that they bond with.
Skills: Pseudodragons are chameleonlike and can hide effectively this way
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Post by D.Master on Aug 5, 2006 22:33:52 GMT -5
Shocker lizard
Environment: Swampland Organization: Solitary, pair or colony (6–11) Alignment: Always neutral A shocker lizard has a pale gray or blue underside, shading to a darker hue on its back. It has blue-black markings along its back and tail.
A shocker lizard is about 1 foot tall at the shoulder and weighs about 25 pounds.
COMBAT A shocker lizard relies on its electricity abilities in combat. A lizard tends to bite only after its shock has rendered an opponent unconscious or when the shock seems to have no effect at all. A solitary lizard flees once it delivers its shocks, but if other shocker lizards are nearby, they all home in on their comrade’s discharges and attempt to administer their shocks to the foe.
Abilties Stunning Shock: Once a minute, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet.
Lethal Shock: Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard.
Electricity Sense: Shocker lizards automatically detect any electrical discharges within 100 feet.
Skills: Shocker lizards can swim well, and are good jumpers. Also can run very fast, though only in a straight line, to turn it must slow down.
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Post by D.Master on Aug 5, 2006 22:37:56 GMT -5
Ravid
Environment: Underground. Deserts at nighttime. Organization: Solitary Alignment: Always neutral
These bizarre entities imbue creatures with energy by their touch and animate lifeless objects around them. Ravids wander about aimlessly, followed by the objects to which they have given life.
A ravid is about 7 feet long and weighs about 75 pounds.
COMBAT Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it. Abilties Animate Objects: Once per round, a random object within 20 feet of a ravid animates. These objects defend the ravid to the best of their ability, but the ravid isn’t intelligent enough to employ elaborate tactics with them.
Flight: A ravid can cease or resume flight.
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Post by D.Master on Aug 5, 2006 22:55:34 GMT -5
Cockatrice
Environment: Plains Organization: Solitary, pair or flock (6–13) Alignment: Always neutral
A male cockatrice has wattles and a comb, just like a rooster. Females, much rarer than males, differ only in that they have no wattles or comb. A cockatrice weighs about 25 pounds.
COMBAT A cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents’ faces.
Ability Petrification: Creatures bitten by a cockatrice directly on skin instantly turn to stone for five minutes.
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Post by D.Master on Aug 5, 2006 23:01:17 GMT -5
Chimera
Environment: Plains. Organization: Solitary or pride (3–5) Alignment: Usually chaotic A chimera is about 5 feet tall at the shoulder ((About as tall as your average elf)) , nearly 10 feet long, and weighs about 4,000 pounds. A chimera’s dragon head might be black, blue, green, red, or white.
Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.
COMBAT The chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.
Abilities Breath Weapon: A chimera’s breath weapon depends on the color of its dragon head.
To determine a chimera’s head color and breath weapon, look at the table below.
Head Color-> Breath Weapon Black 40-foot line of acid Blue 40-foot line of lightning Green 20-foot cone of gas (acid) Red 20-foot cone of fire White 20-foot cone of cold
Skills: A chimera’s three heads give it excellent awareness.
Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds.
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Post by Cherry on Aug 6, 2006 1:40:27 GMT -5
Vonuoauvn
Environment: Mountains and Forest
Organization: Solitary, Pair, or Family (1-2 plus 2-4 cubs)
Alignment: Lawful Good
They are much like large brown wildcats, roughly about eight feet at the shoulder and can weigh up to 600 pounds. The Vonuoauvn has light forest green leathery wings that resemble those of a scaled bird's, and their tails are long and whip-like with large, sharp 'fans' spanning out from the tip. They have long, curled golden horns perking out of their head that grow longer with age.
Vonuoauvns speak Draconic and Common. They are capable of learning any speech, however.
COMBAT The Vonuoauvn uses extreme wit and intelligence to battle their foes. As their wings are too short to fly, they use either their poison-tipped tails or other natural means to beat at an enemy. They prefer to not fight, however, and would rather work things out in a calm and pleasant manner.
Abilities Breath Weapon: Line of high-pitched sonic sounds that cause foes to go deaf or become confused.
Poisonous Tail: Tips of fanned tail secrete a venom deadly enough to kill creatures smaller then it, and to numb a limb of creatures larger then it.
Skills: Is extremely agile and speedy, which makes up for its lack of flight.
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