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Post by Cherry on Aug 5, 2006 21:14:10 GMT -5
Amethyst Dragon
Environment: Underground.
Organization: Solitary, Pair, or Family (1-2 plus 2-5 offspring)
Prefered treasure: Gemstones (Any)
Alignment: Neutral
An amyethyst dragon has lavender skins and scales that are shaped like naturally formed mineral crystals. When it first hatches, its scales are a light, translucent purple shade. As it grows older, they gradually darken and take on a crystalline quality.
Amethyst dragons as wise and regal. They sometimes serve as intermediaries between warring dragons, or even humanoid civilizations.
Combat
Younger amethyst dragons avoid combat by flying away if possible. Older ones use their special abilities, such as invisiblity, to improve their chances of catching a target flat-footed. Even adults flee if it is obvious after the first few moments of combat that they cannot overpower their opposition. If an amethyst dragon is fighting to protect its lair or its young, however, it seldom flees a battle. A younger one uses its spell-like abilities, breath weapon, feats that are usable when flying, and any magic items it owns, while an older and larger one uses grappling, snatching, and crushing attacks to even the odds.
Abilities
Breath Weapon: An amethyst dragon has one breath weapon; a line of concussive force.
Explosive Gem: An amethyst dragon can spit violet, crystalline lozenge up to seventy-five feet away with pin-point accuracy. The gem explodes on impact.
Amethyst Telekinesis: An amethyst that is a great wyrm can use a telekinesis effect. With this ability, it can lift up to ten tons or hurl a large creature against another object.
Force Resistant: An amethyst dragon has tough resistance against force-based effects such as magic missile.
Skills
Body Equilibrium: The dragon can adjust its body equilibrium to correspond with any solid or liquid. Thus, it can walk on water, quick-sand, or even a spider's web without sinking or breaking through. This ability lasts only 1 minute per age category.
Psionics: Invisibilty.
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Post by Cherry on Aug 5, 2006 21:15:46 GMT -5
Crystal Dragon
Environment: Mountains.
Organization: Solitary
Prefered treasure: Platinum Coins
Alignment: Chaotic Neutral
A wyrmling crystal dragon's scales are glossy white. As it ages, its scales become translucent. Moonlight and starlight cause them to luminesce, and full sunlight lends them dazzling brilliance.
Crystal dragons are the friendliest of the gem dragons. They are always curious about the world, so they enthusiastically converse with willing visitors.
Combat
A crystal dragon rarely instigates a fight without cause. If a visitor is intrigueing or seems friendly, the dragon attempts a conversation; otherwise it tries to avoid a meeting. If visitors dare to attack, however, a crystal dragon does not hesitate to respond in kind. It often uses its breath weapon first to weaken and blind foes, then takes to the air to make use of its psionic abilities and any other ranges attacks it has.
Abilities
Breath Weapon: A crystal dragon's breath weapon is a cone of brilliant light. It causes damage and sometimes blindness to a foe.
Skills
Spell-Like Abilities: Color Spray, Control Winds
Psionics: Charm Person, Domination. Telepathic.
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Post by Cherry on Aug 5, 2006 21:17:07 GMT -5
Emerald Dragon
Environment: Underground
Organization: Solitary
Prefered treasure: Silver and Emerald
Alignment: Lawful Neutral
The scales of a wyrmling emerald dragon are translucent and sea-green. As it ages, its scales hardens and take on ever shade of green from deep emerald to mint, and they scintillate in even the dimmest light. An emerald dragon's pupils fade as it ages, so by the time it becomes a great wyrm, its eyes are featureless, glowing, green orbs.
Emerald dragons are inquisitive, particularly about local history and customs. Often, their knowledge of particular areas surpasses that of the best sage. However, these dragons are also rather paranoid, so developing even a passing acquaintance with one can be quite difficult.
Combat
Emerald dragons are quite distrustful of visitors, and their lairs bristle with hidden traps and both magic and mundane alarms. Should these measure fail to deter visitors, and emerald dragon first hides, but reveals its presence if its treasure or its hatchlings are discovered. When attacking, and emerald dragon prefers to blind its opponents with fog cloud, and then charge (or if its flying, snatch up its opponents). These dragons are the least reluctant of all the gem dragons to engage foes in melee before thoroughly softening them up from a distance. Against seafaring opponents, an emerald dragon usually either conjures up a storm or uses its tail to smash all the vesseks it can reach (first the masts, then the hulls). If the creature in inclined toward leniency, it might merely becalm the ships, leave them fogbound, or snap some their masts fore allowing them to limp to safety. Alternatively, an emerald dragon might simply herd the nearly helpless ships to a location of its choice, thorously examine the crew and cargo, then either loot the vessel or hold the ship and its contents for ransom.
Abilities
Breath Weapon: An emerald dragon breathes a cone of keening sonic energy. This makes the foes take some damage by deafening them and having them bleed for a certain amount of time or until unconcious.
Shield of Prudence: A great wyrm emerald dragon can extend its awareness a few fractions of a second into the future.
Skills
Spell-Like Abilities: Legend Lore, Fog Cloud, Improved Invisibility, Sculpt Sound
Psionics: Nondetection, clairaudience/clairvoyance. Clairsentience
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Post by Cherry on Aug 5, 2006 21:18:49 GMT -5
Sapphire Dragon
Environment: Underground and mountains.
Organization: Solitary or in pairs
Prefered treasure: Magical Items
Alignment: Lawful Neutral
A sapphire dragon's scales range from light to dark blue in color, and they scintillate in any light, creating a cascade of ghostly glints on the walls of the caverns in which these creatures often lair. Unlike the scales of other gem dragons, those of a sapphire dragon do not change as the creature ages. Its pupils fade with time, however, so by the time it becomes a great wyrm, its eyes are featureless, glowing, sapphire orbs.
Sapphire dragons are quite territorial, particularly when it comes to other dragons that encroach on their territories, either on the Elemental Plane of Earth, or the areas of the Material Plane that they call their own. Sapphire dragons tend to be anti-social toward all beings, but they view the evil races of the Underdark as particular enemies and sometimes come into direct conflict with them over underground territory. These dragons dont go in for small talk unless the discussion revolves around military strategy, a subject on which they consider themselves experts, if not geniuses. In fact, a sapphire dragon may forgive visitors their presence if they offer it a game of strategy. Of course, it is never wise to let the dragon lose.
Combat
Sapphire dragons uses its spider climb and teleport abilities to confuse its opponents and try to catch them flat-footed. It also uses its skate ability to enhance its own movement or push heavy objects down slopes at its enemies. It enjoys panicking creatures with its breath weapon, then using its skate ability to facilitate their departure.
Abilities
Breath Weapon: A sapphire dragon breaths a cone of nearly inaudible sonic energy. This causes creatures to sometimes panic in fear.
Spider Climb: A sapphire dragon can climb on stone surfaces as though using the spider climb spell.
Sense Psychoportation: The dragon can sense the use of any power or spell that enhances movement or allows instant transit from one place to another. It functions at a range of 100 feet + 10 feet per caster level of the detected power or spell. The dragon does not need a line of sight; it is instantly aware of the distance and direction to the detected power.
Skate: This ability allows the sapphire dragon, another willing creature, or an unattented object to slide along any solid surface with no friction. An intelligent creature can control its movement by thought alone, skating, turning, or stopping as desired.
Skills
Spell-Like Abilities: Stone Shape, Move Earth, Wall of Stone
Psionics: Teleport, insinuation, ego whip. thought shield, empty mind. Psychoportation.
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Post by Cherry on Aug 5, 2006 21:20:04 GMT -5
Topaz Dragon
Environment: Coast.
Organization: Solitary or in pairs
Prefered treasure: Coins
Alignment: Chaotic Neutral
A topaz wrymling's scales are dull yellow with orange highlights. As it ages, its color slowly brightens until its individual scales become scarcelt visible. From a distance, the creature looks as if it had been sculpted from pure topaz. A topaz dragon's pupils fade as it ages, so by the time it is a great wyrm, its eyes resemble glowing orbs of fire.
Topaz dragons tend to be unfriendly and selfish. Though they are not malevolent, their erractic behavior makes any dealings with them unpleasant and dangerous.
Combat
Topaz dragons generally dislike intruders, but they prefer to begin any potential confrontation with conversation. They quickly attack intruders who prove either hostile or boring. When outdoors, a topaz dragon prefers to express its displeasure first through its wind and weather control abilities, then with physical attacks. Indoors, it usually leads off with its breath weapon.
Abilities
Breath Weapon: A topaz dragon breathes a cone of dehydration that looks like a watery blast. When directed agaisnt an aqueous liquid (water or a liquid composed mainly of water), this effect evaporates one cubic foot of water. Any creature that is hit by the blast becomes thirsty, weakened, starts to dehydrate.
Water Breathing: Topaz dragons breath water as readily as air.
Skills
Spell-Like Abilities: Control Winds, Fog Cloud, Control Weather
Psionics: Shapechange, feather fall, mind thrust, ego whip, thought shield, mental barrier. Psychometabolism
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